- Role: Project Manager, Game Designer
- Production Time: 6 weeks
The King Was Sick is a narrative-based side-scrolling puzzle game in which players control five different characters to reach a common goal. The game saves each character’s actions and replays them as the user picks a different character. The story thus evolves in different ways and player choices open up new interactions between game characters.
Responsibilities:
- Prepared and presented original concept pitch.
- Built a team and reiterated project scope to match final team setup.
- Laid out and maintained production schedules.
- Warranted adequate delegation of production tasks between project members.
- Ensured that production runs on schedule by successfully identifying, analyzing and resolving bottlenecks beforehand.
- Developed game mechanics and story flow.
- Created mood boards and assisted with concept art to create a coherent art style.
- Prepared weekly update presentations and project documentation.