Secret Agent Diabolique

  • Role: Game Designer, UX Designer
  • Production Time: 10 Weeks

Secret Agent Diabolique is a multigenre game featuring a comic book aesthetic. Players navigate agent Diabolique through a course of ever changing levels and gameplay modes as the game switches between comic panels. The game makes use of familiar game play mechanics that are intuitively picked up by players on the fly.

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Responsibilities:

  • Developed simple game mechanics with intuitive control schemes.
  • Created mock-ups of UX/UI elements using a comic book aesthetic.
  • Maintained the Game Design Document.
  • Conducted user tests to validate design assumptions.
  • Documented the project’s process and explained design changes.

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