Animating Bones

  • Role: 3D Artist, Concept Artist
  • Production Time: 1 semester

Animating Bones is a short computer-animated film, presenting a fictional game character. The character is a three-headed skeleton whose skulls hover above the body and are engulfed in flames. The skeleton specializes in fire magic and the film shows it using some of its abilities as well as a death animation.

Responsibilities:

  • Character design and concept art

  • Modelling, texturing, rigging, animating with 3ds Max
  • Particle effects
  • Camera work
  • Cut and editing with Adobe After Effects

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